Hello!
Here is my new environmental project set in the Zelda Tears Of The Kingdom universe. In this endeavor, I aim to enhance my organic environment techniques, including sculpting, foliage, and rock creation. Alongside my colleague, the environment artist Angel Lopez, we seek to envision how Zelda Tears of The Kingdom could appear in Unreal Engine 5 with AAA-style graphics.
As the project lead, I took charge of the overall artistic direction, transforming a fully stylized project into a more realistic representation. I spearheaded the world-building aspect and handled all organic modeling. For the foliage, I employed the SpeedTree/Blender pipeline to create a comprehensive set of assets. Utilizing Maxtree textures, I customized them to suit the project's requirements.
In the creation of rocks and various environment assets, I implemented a photogrammetry pipeline for a tailored render. Additionally, I incorporated Megascan textures for the ground, modifying them extensively to align with the project's aesthetic vision.
Thanks to WEWYLLENIUM for authorizing me to use and modify his soldier construct for my purposes.
https://www.artstation.com/angellopezr
https://cults3d.com/en/users/wewyllenium/3d-models