Hello !
Here's our project we made for the NAD’s environment course. Put together in Unreal 5, our objective was to create an entire environment as well as a video to showcase our work. We based this environment from a concept art we chose. Our team consisted of 6 students. Our main goal was to tell a story with our video and individual renders. We wanted the spectator to get a sense of mystery and discovery while looking at this fallen ancient settlement.
In this project I was in charge of the general artistic direction, landscape creation and modelization of the rocks. Me and my teammate Chi Wan Li were also in charge of the foliage. I also worked partly on the sandstorm/cloud background. We introduced ourselves on many current technics and pipelines in this project to get as close as possible of an AAA production standards like photogrammetry use to catch the real aspect of rocks, roots, wood barks, and many other textures. We used Gaea for the creation of our landscape. We used Megascan for foliage textures and others, but we tried our best to avoid using them in order to obtain the most authentic result as possible.
A big thanks to my teammates: Angel Lopez, Olivier Laflamme, Chi Wan Li, Etienne Lemay, Orlando Vallés, I hope you’ll enjoy it !
Original concept from HW 6523 : https://www.artstation.com/artwork/YeWRG3